195 avsnitt
- Paul and Dan look back to our marathon holiday weekend playthrough of the Lost Caverns of Tsojcanth, the classic D&D tournament adventure that first appeared 50 years ago! Does the module still stand up today for modern players? What lessons or surprises would we take from our actual-play experience? What's the grade on how well Dan ran this elder adventure from the canon of Gygax?
Watch our holiday actual play of Tsojcanth
Read the (forgotten!) review of Tsojcanth on Paul's Game Blog
Check out the survey of 1E modules at Musings from the Moathouse, which picked Tsojcanth as the very best! - Dan and Paul, the Wandering DMs, are joined by Kelsey Dionne, creator of the award-winning Shadowdark RPG.
Shadowdark has become one of the most talked-about fantasy RPGs in recent years, winning over both old-school gamers and players coming from modern editions of D&D. How did the game come to be? What were the guiding design principles behind it? And how does Shadowdark blend the fast-paced, high-stakes feel of the OSR with the accessibility and familiarity that modern D&D players expect?
Join us as we talk with Kelsey about the origins of Shadowdark, its design philosophy, and why the game has resonated with so many tables.
Find out more official Shadowdark info at Kelsey's site, The Arcane Library
` - Dan and Paul discuss the many ways they've brought tactical combat to life at the tabletop over decades of running Dungeons & Dragons and other RPGs. From classic wet-erase mats and gaming paper to elaborate 3D terrain, projector systems, and modern digital battle mats, every solution comes with its own strengths, weaknesses, and surprises.
What makes a battle mat worth using? When is detailed terrain worth the setup time? Are digital displays finally practical for in-person games? How much tactical detail do you really need to run exciting encounters? We'll compare the tools we've used over the years, share lessons learned, and talk about what works best for different styles of play. - Dan and Paul discuss diseases in D&D and other fantasy roleplaying games. From the surprisingly extensive disease rules found in the earliest editions of D&D to the colorful afflictions found in Warhammer Fantasy Roleplay, how have RPGs handled sickness over the years?
Does disease create interesting gameplay, meaningful worldbuilding, or just another hazard for adventurers to avoid? Join us live as we explore diseases, plagues, contagions, and other afflictions in tabletop roleplaying games.
Read Dan's blog on the history of disease in D&D - Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want players to feel a deep-seated sense of recognition from our shared languages and legends? But, how much can we disentangle those mythological elements from the real-world people and places that spawned them? Plus, a peek at Matt's new upcoming releases for his World of Jordoba fantasy setting!
Get the free comic player's guidebook to Jordoba at DriveThruRPG
And join the Backerkit for the new edition of Jordoba here
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Om Wandering DMs
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
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