CG Garage

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CG Garage
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  • CG Garage

    Episode 544 - Jay Worth: Fallout Season 2, 500 Episodes of Hard Lessons, and when to say no

    2026-04-13 | 1 h 28 min.
    500 episodes of television is a number that stops people cold, and Jay Worth hit that milestone last year without slowing down. Worth came up through the pressure cooker of Digital Domain's commercial division, survived the 23-episode broadcast grind on J.J. Abrams' Bad Robot slate across Alias, Fringe, Lost, and Cloverfield, and helped define what prestige television VFX looks like on Westworld before most people knew what a volume stage was. Now co-producer on Fallout, he has spent three decades turning budget constraints and impossible schedules into a methodology that the biggest shows in streaming depend on.
    On Fallout Season 2, Worth breaks down how the show shot entirely in California, brought Raynault VFX in Montreal in for New Vegas, tackled the Deathclaw sequence using fire as the only light source on a volume stage packed with practical snow, and delivered 3,200 shots while staying laser-focused on world-building over spectacle. He also gets into his philosophy of getting into the writer's room on day one, why VFX diplomacy is a craft that needs to be taught, and how he thinks about AI as just another tool in the same way the industry once thought the volume stage would be a magic bullet.
    Links:
    Jay Worth on LinkedIn >
    Jay Worth on IMDB >
    Fallout Season 2 (Amazon Prime Video) > 
    Raynault VFX >
    Magnopus > 
    Episode 542 - Refuge VFX: How a Portland Boutique Landed Fallout, Shogun, and One Piece >
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "CGGarage" for 10% off)
  • CG Garage

    Episode 543 - Stan Szymanski and Susan O'Neal: What VFX Talent Actually Needs to Look Like Now

    2026-04-06 | 1 h 26 min.
    The job market for visual effects and CG artists has not just contracted, it has fundamentally restructured. The skills that guaranteed a career five years ago are not the skills that will get anyone hired today, and the people who understand that shift most clearly are the ones placing talent for a living. Stan Szymanski and Susan Thurman O'Neal, arguably the two best-known recruiters working in VFX, return to CG Garage to talk with Christopher Nichols and Daniel about what is actually happening in the hiring landscape and what artists at every career stage should be doing about it.
    The conversation covers the death of the specialist assembly line, the rise of the generalist, and why there are almost no generalists left in the United States. Stan and Susan get specific: what the three open roles Susan is actively recruiting for right now tell us about where the industry is heading, why the recruiter's job today looks more like casting director than HR function, why a medieval history degree may be more valuable to an AI prompter than a Maya certification, and what both of them tell artists who want to resist AI entirely. The framing question underneath all of it is the one Sean Connery asks Kevin Costner in The Untouchables: what are you prepared to do?
    Links:
    Stan Szymanski LinkedIn > 
    Susan Thurman O'Neal LinkedIn >
    Stan's previous episode (429) >
    Susan's previous episode (512) >
    Otis College of Art and Design > 
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)
  • CG Garage

    Episode 542 - Refuge VFX: How a Portland Boutique Landed Fallout, Shogun, and One Piece

    2026-03-30 | 1 h 26 min.
    Portland, Oregon is not where you expect to find a VFX studio with credits on Fallout, One Piece, Shogun, and The Peripheral. Fred Ruff built Refuge VFX there anyway, starting with six freelancers crammed into an office barely big enough to breathe in, and grew it into one of the more interesting independent shops working in streaming today. The secret, if there is one, is that Refuge treats every sequence as a storytelling problem before it is ever a technical problem. On Fallout, they blocked out shots the production couldn't afford to ask for and sent them anyway. On The Peripheral, they redesigned alien characters mid-production to keep a show from looking like a Doctor Who budget episode. That is not how most VFX shops operate, and that difference is the whole point.
    This conversation with Fred and Alex Theisen, Refuge's Executive Producer, gets into how that philosophy actually runs a business, what the streaming bubble burst felt like from inside a mid-sized independent, and where AI fits into a professional VFX pipeline right now (short answer: not where clients think it does). Fred makes a sharp argument that AI is not making productions cheaper anytime soon, and that the industry's obsession with the cost question is the wrong frame entirely. Daniel Thron co-hosts.
    Links: 
    Refuge VFX >
    Fallout (Amazon Prime Video) >
    Shƍgun (FX/Hulu) >
    One Piece (Netflix) >
    The Peripheral (Amazon Prime Video) >
     
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)
  • CG Garage

    Episode 541 - Ashay Javadekar: The Clapperboard Is 100 Years Old and Nobody Fixed It

    2026-03-23 | 55 min.
    Most filmmaking tools are built by engineers who have never made a film. Ashay Javadekar has done both. A PhD chemical engineer who directed two internationally awarded independent features on shoestring budgets, he approaches filmmaking the way he approaches any hard system: find the broken process, understand it from first principles, and build something better. Eagle Slate, his iPad-based smart production slate, is the direct result of that instinct. It creates a unique audio-visual fingerprint for every take, embedding metadata directly into camera and audio files with no extra hardware, no cloud upload required, and no handwritten take sheet that someone has to reconcile in post.
    What makes the conversation with Chris worth your time is the reasoning behind the tool, not just the tool itself. Ashay traces the problem back to where the clapperboard actually came from, why it worked beautifully in the film era, and how the digital transition silently turned a solved problem into a metadata nightmare no one properly fixed. He also explains how Eagle Nest, the companion media-scanning platform, builds a writable metadata lake that connects on-set data directly to NLEs (non-linear editors) and MAMs (media asset management systems), and why he sees this as the opening move in a much larger mission: removing the technical ceiling that stops capable storytellers from iterating fast enough to get good.
    Links: 
    Ashay Javadekar > 
    Ashay on IMDb > 
    Eagle Studio / Eagle Slate > 
    Ashay's film "DNA" (2019) >
     
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)
  • CG Garage

    Episode 540 - Sean Rourke: The Third Floor and the Tuesday Night Writers Group

    2026-03-16 | 1 h 50 min.
    There's a Tuesday night writers group that has quietly shaped the careers of some seriously talented people working in Hollywood right now, and CG Garage is slowly pulling back the curtain on it. Sean Rourke is the second member of that group to come on the show, following Andy Cochrane, and his path through the industry is one of the more unlikely and instructive ones you'll hear. He spent 12 years as Head of Editorial at The Third Floor, the previz studio behind some of the biggest films in production, and he got there by being the only person in the building who remembered how to unjam a three-quarter-inch tape deck. What followed was a career built on dying technology, accidental promotions, and a consistent instinct for being exactly where the creative work was happening.
    Co-host Daniel Thron and Sean dig into what previz editorial actually is and why it attracts the kind of people who want to direct, how audiences have been quietly rewired by streaming into expecting 10-hour stories and now feel cheated by a 2-hour film, and what AI tools actually look like inside a working production pipeline versus the buzzword version that investors keep funding. Sean also teaches Comic-Con Film School, a four-day filmmaking fundamentals class he has run every year for 20 straight years, and makes a sharp case for why film school still matters even when every specific tool it teaches goes obsolete. And if you follow vampire cinema at all, he runs a YouTube channel called The Vampire's Castle, just scored an interview with Jason Patric about The Lost Boys that has apparently never happened before, and is very pleased about recent awards-season developments.
    Links: 
    Sean Rourke / The Vampire's Castle YouTube > 
    Sean Rourke >
    The Third Floor (Previz) >
    Andy Cochrane on CG Garage >
    Ben Hansford (AI educator, USC) on CG Garage >
     
    This episode is sponsored by:
    Center Grid Virtual Studio
    Kitbash 3D (Use promocode "cggarage" for 10% off)

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Om CG Garage

Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.
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