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RPG Reanimators

RPG Reanimators
RPG Reanimators
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  • RPG Reanimators

    S2:E7 – Impossible Landscapes - Dissection, Pt 6. Epilogue

    2026-06-23 | 2 h 52 min.
    Episode Notes

    In this episode, we conclude our dissection review and reanimation advice for Impossible Landscapes by hearing from some other GMs - found wandering the mists of Carcosa - so that they can share some additional perspectives and recommendations. Needless to say, each of these discussions will span the entirety of the campaign, so there are spoilers abound.

    In order, we interview:

    Tom Ogas from the Stories & Lies podcast, which is linked below (start @ 2:09)

    Zander, an excellent GM who has run several APs for our podcast (start @ 25:36)

    Joe, Brad, and Dace from the Green Box Gaming podcast, also linked below (start @ 1:30:03)

    You can find the Delta Green campaign at: Arc Dream's Store and DrivethruRPG

    Stories & Lies podcast website

    Green Box Gaming podcast website

    IL Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
  • RPG Reanimators

    S2:E6 – Impossible Landscapes - Dissection, Pt 5. End of the World of the End

    2026-05-26 | 1 h 28 min.
    Episode Notes

    In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End of the World of the End, which covers the finale of this epic campaign.

    We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then, since we aren't really fans of how this final chapter is laid out, we then cover an overview of the chapter followed by explanations of how each of us would run this final section based on our own styles and internal philosophies regarding Carcosa and the nature of the King in Yellow. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

    2:32 - Beating Heart (key themes)

    5:51 - Strengths & Limitations as Written

    13:38 - Beginning Deep Dive; Guiding Principles

    28:42 - Introducing How We Would Run the Ending

    29:06 - How Nathan Would Run It

    37:09 - How Alex Would Run it

    43:31 - How Holly Would Run it

    56:08 - How Lex Would Run it

    1:09:45 - The Party

    1:17:28 - Closing Thoughts

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign episode for the chapter for a more thorough by-the-book summaries

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts

    Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
    Read transcript
  • RPG Reanimators

    S2:E5 – Impossible Landscapes - Dissection, Pt 4. Like a Map Made of Skin

    2026-05-05 | 1 h 34 min.
    Episode Notes

    In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a Map Made of Skin, as well as an Exeunt that is... kind of essential for this chapter, so not really an exeunt?

    We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

    1:28 - Waking Up

    6:38 - Chapter overview & Beating Heart (key themes)

    13:35 - Strengths & Limitations as Written

    23:45 - Beginning Deep Dive, Navigating the World

    33:33 - Guiding Agents' Goals & Direction

    38:53 - Encountering Some Static

    48:02 - Overall Section Thoughts (but really more Static)

    56:21 - Encountering a Group Later

    1:01:28 - Checking In

    1:18:20 - A Quiet Maze

    Links:

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign episode for the chapter and associated (mandatory) exeunt for a more thorough by-the-book summary (RIP, Bud)

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts

    Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
    Read transcript
  • RPG Reanimators

    S2:E4 – Impossible Landscapes - Dissection, Pt 3. A Volume of Secret Faces

    2026-04-21 | 2 h 19 min.
    Episode Notes

    In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A Volume of Secret Faces, as well as more Exuents that Agents are likely to encounter.

    We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

    1:14 - The Gap

    20:24 - Chapter overview & Beating Heart (key themes)

    23:16 - Strengths & Limitations as Written

    44:01 - Checking in + Exeunt for the Missing

    49:07 - The Facility by Day

    1:02:10- Facility NPCs

    1:08:23 - The Handler's House

    1:17:22 - The Nurse's House

    1:23:38 - Encountering a Group

    1:25:46 - The Doctor's House

    1:27:22 - Going Shopping at the Mall

    1:31:45 - Going to Vegas

    1:34:53 - The Facility After Hours

    1:57:28 - The Chase

    2:11:25 - Overall Chapter Advice

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign episode for the chapter part 1 and part 2 with associated exeunt for a more thorough by-the-book summarie (RIP, Bud)

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts

    Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
  • RPG Reanimators

    S2:E3 – Impossible Landscapes - Dissection, Pt 2. The Night Floors

    2026-04-07 | 2 h 5 min.
    Episode Notes

    In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The Night Floors, as well as the first Exuent Agents are likely to encounter.

    We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

    2:34 - Overview summary over; Beating Heart (key themes)

    5:36 - Strengths & Limitations as Written

    14:43 - Initial Briefing

    26:08 - The Apartment

    36:14 - The Neighbors

    57:29 - After Dark

    1:12:19 - Other NPCs

    1:21:17 - Challenges and Potential Pitfalls

    1:29:33 - Getting Out & Wrapping it Up

    1:36:10 - Extra NPCs from the Book to Consider

    1:41:47 - Closing Thoughts

    1:51:05 - Exeunt 1: Books

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign episode for the main chapter for a more thorough by-the-book summarie (RIP, Bud)

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts

    Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
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Om RPG Reanimators
A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.
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