Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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  • Deconstructor of Fun

    What Newzoo's 2026 PC & Console Report Actually Says

    2026-04-13 | 1 h 15 min.
    We sit down with Ben Porter, Director of Consulting at Newzoo, to go through their 80-page 2026 PC & Console report page by page.Topics Covered:● Newzoo calls it an Inflection Point, but we call it winner-takes-all on a flat engagement base● Roblox is the #1 most played franchise on PC & Console with 50%+ playtime growth YoY, but is it even a game?● The Roblox generation actively avoids AAA narrative games, and what that means for traditional developers● Free-to-play is dying on consoles while premium live service titles like Arc Raiders and Helldivers steal the spotlight● Game Pass is great for playtime, terrible for premium revenue, and the data proves it● The $30-$50 mid-price sweet spot is quietly becoming the most interesting battleground in gaming● 43% of PC growth came from China, which wasn't even in the report
  • Deconstructor of Fun

    What Newzoo's 2026 PC & Console Report Actually Says

    2026-04-13 | 1 h 15 min.
    We sit down with Ben Porter, Director of Consulting at Newzoo, to go through their 80-page 2026 PC & Console report page by page.Topics Covered:● Newzoo calls it an Inflection Point but we call it winner-takes-more on a flat engagement base● Roblox is the #1 most played franchise on PC & Console with 50%+ playtime growth YoY but is it even a game?● The Roblox generation actively avoids AAA narrative games and what that means for traditional developers● Free-to-play is dying on consoles while premium live service titles like Arc Raiders and Helldivers steal the spotlight● Game Pass is great for playtime, terrible for premium revenue and the data proves it● The $30-$50 mid-price sweet spot is quietly becoming the most interesting battleground in gaming● 43% of PC growth came from China which wasn't even in the report
  • Deconstructor of Fun

    What Newzoo's 2026 PC & Console Report Actually Says

    2026-04-13 | 1 h 15 min.
    We sit down with Ben Porter, Director of Consulting at Newzoo, to go through their 80-page 2026 PC & Console report page by page.Topics Covered:
    ● Newzoo calls it an Inflection Point but we call it winner-takes-more on a flat engagement base● Roblox is the #1 most played franchise on PC & Console with 50%+ playtime growth YoY but is it even a game?● The Roblox generation actively avoids AAA narrative games and what that means for traditional developers● Free-to-play is dying on consoles while premium live service titles like Arc Raiders and Helldivers steal the spotlight● Game Pass is great for playtime, terrible for premium revenue and the data proves it● The $30-$50 mid-price sweet spot is quietly becoming the most interesting battleground in gaming● 43% of PC growth came from China which wasn't even in the report
  • Deconstructor of Fun

    TWIG #378: Mario Smashes the Box Office, Take-Two Cuts AI, and Monopoly Go Goes Social

    2026-04-09 | 1 h 11 min.
    This week, we go two-on-two for a lighter, looser TWIG, but there’s nothing light about the topics.We break down the biggest shifts across film, platforms, AI, and where attention is really going. Topics Covered:● Don’t ever put Mario in the corner; he crushed it at the Box Office● Aream and Investgame report ● Take Two takes an Axe to its AI team and lets them go in advance of GTA6● Monopoly Go launches a chat App and it wasn’t an April Fools Day joke as it hits #2 in top social downloads in the US+Bonus: The life of a consultant vs. the life of a corporate employee
  • Deconstructor of Fun

    Shooter Monthly #6: RADICAL Marathon Solutions, Deadlock’s Secret Design, & Fortnite Extraction Mode!?

    2026-04-07 | 1 h 4 min.
    What to do, what to do about Marathon? The crew considers radical shock therapy with surprising answers and solutions. Deadlock pushes systems design to its logical extreme in a few shooters that are just starting to play with, but does it actually have an audience? Take bets now.We discuss:● Deadlock’s systems-first design philosophy◦ Layered stat architecture across weapon, vitality, and spirit◦ Scaling curves that turn every component into a progression vector◦ The role of the Action and X-Y-Z plane crosshairs● Marathon’s core tension: retention without acquisition◦ Strong engagement signals versus weak top-of-funnel growth◦ Why extraction shooters remain a constrained TAM◦ Arc Raiders reframing the genre through accessibility◦ Why tuning economy variables won’t solve an acquisition problem● Extraction as a product, not a feature◦ Why the loop requires full-system commitment, not a side mode◦ The importance of PvE readability and social cooperation◦ Session design, server economics, and continuous player insertion

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Om Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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