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Always Strikes Last

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Always Strikes Last
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  • Always Strikes Last

    Preparing Your Army for Future Updates | GHB, Points & Meta Changes Explained

    2026-1-22 | 52 min.
    In this episode of Always Strikes Last, Rocco, Jack, and Matt sit down to talk about one of the most important competitive skills in Age of Sigmar: prepping your army for the future. They break down how to stay flexible through: 📘 General’s Handbook (GHB) changes 💰 Points updates and balance passes 🔄 Shifting metas and emerging threats 🧠 Building lists that survive rules changes instead of collapsing overnight 🧰 What to practice now to stay ahead later Whether you’re planning for your next GT or thinking long-term about your faction, this episode focuses on future-proofing your army so you can adapt, stay competitive, and keep enjoying the game no matter how the rules evolve.
  • Always Strikes Last

    Age of Sigmar Year in Review & New Goals | Always Strikes Last Crew Reflects

    2026-1-15 | 1 h 9 min.
    The Always Strikes Last crew — Alex, Jack, Matt, and Rocco — sit down for a full Age of Sigmar year in review, breaking down the biggest lessons, tournament experiences, and meta shifts from the past season. In this episode, they cover: The most important takeaways from a full year of competitive Age of Sigmar What worked, what failed, and what they learned from tournaments and practice How their list-building and playstyles have evolved New goals for the coming year, including competitive focus, hobby plans, and mindset shifts What they’re excited to test as the meta continues to change Whether you’re preparing for your next Grand Tournament or setting your own goals for the upcoming season, this episode offers practical insight, honest reflection, and motivation from experienced competitive players.
  • Always Strikes Last

    Overlooked Slaves to Darkness — Hidden Units, Weird Builds, and Sleeper Tech

    2026-1-13 | 1 h 17 min.
    After breaking down the most popular Slaves to Darkness units, Rocco, Jack, and Matt are back with the follow-up episode — this time shining a spotlight on the overlooked, underplayed, and slept-on options in the Slaves to Darkness battletome. They dig into: Units people skip — but probably shouldn’t Weird builds that actually work on the table Tech choices that punish common meta lists Why not every Slaves list needs to look the same How these lesser-used units change matchups and play patterns This episode is all about finding value where other players aren’t looking — whether that’s sneaky utility pieces, unconventional hammers, or support units that quietly win games while your opponent focuses on the “obvious” threats. If you’re tired of mirror matches, bored of the same builds, or just want to catch opponents off-guard with something different, this episode will give you ideas you can actually put on the table.
  • Always Strikes Last

    Why Slaves to Darkness Feels Oppressive

    2026-1-08 | 1 h 8 min.
    In this episode, Rocco, Jack, and Matt crack open the Slaves to Darkness battletome and dig into why this army is such a menace on the tabletop — and what you actually need to be worried about. They go through: The most commonly taken units and why they’re staples (Yes, we’re talking Knights, Chosen, Varanguard, and the usual “I love durability and pain” suspects.) What makes the army so strong right now Spoiler: mobility, tankiness, and brutal trading pieces. How different playstyles use StD From brick walls of armored sadness to teleporting hammer missiles. How to counter them without losing your mind Playing around their durability, denying their spikes, controlling objectives, and how NOT to feed them value. It’s a mix of: Competitive insight Friendly trash talk Real gameplay experience And some “we’ve been traumatized by this army before” honesty If you’ve ever wondered: ❓ Why everyone seems to include certain Slaves units ❓ What actually makes them scary ❓ Or how to build a plan instead of just hoping the dice save you This episode’s for you.
  • Always Strikes Last

    Competitive Spiderfang: How to Win With Gloomspite Gitz!

    2025-12-04 | 1 h 21 min.
    In this episode of Always Strikes Last, Matt, Rocco, and Jack dive into the wild world of Spiderfang Gloomspite Gitz and break down how to turn this chaotic, swarmy cult of venomous weirdos into a truly competitive force in Age of Sigmar. The crew covers everything you need to start winning games with Spiderfang, including: 🕷️ Key units that make the army tick 🕸️ How to build effective Spiderfang lists 🧪 How to leverage poison, mobility, and strike-timing 🎯 What matchups you can bully — and which ones to watch out for 🧠 How to use Spiderfang tricks to steal games from top-tier armies Whether you're a long-time Gitz player or looking to pick up the creepiest creepers in the Mortal Realms, this episode gives you everything you need to play Spiderfang competitively and win. 🔗 Show Links: 💚 Support the show: patreon.com/AlwaysStrikesLast 🛒 Our store (grab some gear!): alwaysstrikeslast.com

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Om Always Strikes Last

A Warhammer: Age of Sigmar podcast. Hosts Alex, Mason, Jack, Rocco, Matt, and Miles chat shop about their favorite tabletop miniatures game. Tactics, List Building, Hobby, Dad Jokes, and Meta Analysis.
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