Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) discuss today's topic:What are Character Points and what can I spend them on? What's the point of these points?Pat and Che discuss the mechanics of character creation in GURPS, focusing on point allocation for attributes, advantages, and disadvantages. They explored different campaign settings and power levels, comparing their experiences with GURPS's character level descriptions.We talk about the point-based character creation system in GURPS, explaining how players can allocate points to attributes like strength, dexterity, IQ, and health. They described the costs associated with increasing these attributes and the concept of secondary attributes derived from primary ones.Pat emphasizes that GURPS assumes characters start with average (10) attributes and explained how players can spend points on advantages, disadvantages, and skills. We also touch on the importance of fatigue points and health points in the game.Che explains his low fantasy campaign's power level of 75 points with 25 disadvantages, reasoning it was appropriate for new players and fit the campaign's setting. Pat shared his Twilight 2000 campaign's 140 base points and 35 disadvantages, emphasizing personal disadvantages and roleplay impact.Pat and Che discuss the allocation of skill points in role-playing games, particularly focusing on how technology levels affect point distribution. They agreed that low-tech campaigns require more points for combat skills, while higher technology levels allow for more dispersed skills.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:
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