In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassinâs Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldnât put rewind into Assassinâs Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.