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Games Industry Executive Summary

Mighty Diamonds
Games Industry Executive Summary
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  • Games Industry Executive Summary

    Future of Live Service Games | Gies #91

    2026-05-15 | 47 min.
    In this episode, Casey Al-kaisy and Manu Rosier explore the current state of the gaming industry, including live service trends, game pricing strategies, and the resurgence of classic franchises like Konami's. They analyze recent market shifts, game development insights, and the enduring appeal of titles like Uncharted 4.
  • Games Industry Executive Summary

    GameStop and its market implications | Gies #90

    2026-05-15 | 52 min.
    In this episode, the panel discusses the latest trends in the gaming industry, including PlayStation launch titles, the resurgence of physical retail, the dynamics of the stock market with GameStop, and the future of Xbox under new leadership. They also explore the impact of pricing strategies, game exclusives, and the potential of Valve's hardware comeback.
  • Games Industry Executive Summary

    Single-Player Games Are Winning Again | Xbox Identity Crisis & Capcom’s Secret Formula| Gies #89

    2026-05-01 | 55 min.
    In this episode, Casey, Manu, and André dive into the comeback of single-player games, the growing influence of Japanese game design, and the shifting strategies of major publishers like Capcom and Xbox. The panel unpacks key industry trends, technical innovations behind faster AAA production, and what the future of game development could look like as studios rethink live service, player trust, and long-term success.

    Weekly intelligence on the games industry — strategy, data, market dynamics.
    For publishers, investors, and platform teams.
    Subscribe: giesweekly.substack.com


    keywords
    single-player games, Japanese game design, Capcom, Xbox, game development, industry trends, game engines, live service, game marketing
  • Games Industry Executive Summary

    How Gaming Connects All Ages | Gies #88

    2026-04-24 | 51 min.
    This episode explores the intergenerational nature of gaming, the importance of understanding younger audiences, and how game design can adapt to different age groups. Patrick Rose shares insights on game development, tutorials, accessibility, and the social aspects of gaming.
    Weekly intelligence on the games industry — strategy, data, market dynamics.For publishers, investors, and platform teams.Subscribe: giesweekly.substack.com
  • Games Industry Executive Summary

    Subscriptions Are Breaking Gaming | Gies #87

    2026-04-17 | 1 h 1 min.
    On this episode, Casey, Manu, and Andre discuss GTA 6’s massive revenue potential and how Rockstar is turning it into a long-term platform. They explore the growing issues with subscription services like Game Pass, including rising prices, player fatigue, and the shift away from owning games. Weekly intelligence on the games industry — strategy, data, market dynamics.For publishers, investors, and platform teams.Subscribe: giesweekly.substack.com
    keywords
    gaming industry, game development, cloud gaming, subscription services, esports, football games, game industry trends, game design, gaming technology, market analysis
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Om Games Industry Executive Summary
Based on the Mighty Diamonds Games Industry Executive Summary Newsletter. This podcast is the video and audio version of the weekly news, where Casey Al-Kaisy, Manu Rosier and Dave Thier go a bit deeper and give context to the articles and links. Subscribe to get full access to the podcast, newsletter and GIES archive. mighty.diamonds
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