PoddsÀndningarFritidGame Design Unboxed: Inspiration to Publication

Game Design Unboxed: Inspiration to Publication

Danielle Reynolds
Game Design Unboxed: Inspiration to Publication
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  • Game Design Unboxed: Inspiration to Publication

    GDU 139 - Side Effects

    2026-04-21 | 42 h 43 min.
    In episode 139 of Game Design Unboxed, we chat with Jade Shames and Ben Bronstein, co-founders of Pillbox Games and co-designers of this episode’s spotlight game, Side Effects.

    They talk about how a mental illness–inspired card game idea (later titled Side Effects) sparked their collaboration and company, the power of bold visuals, why skeletons make perfect models, the balance between realism and accessibility, adjusting setup rules for varying player counts, and being innovative when it comes to product design for your games.

    They also discuss homebrew variants, the all-too-familiar and disturbing medical side-effect warnings in commercials, and the hope that, if a misprint or typo occurs in print, it might become a collectible one day!

    Featuring:

    Jade Shames and Ben Bronstein - Guests
    Danielle Reynolds - Host
  • Game Design Unboxed: Inspiration to Publication

    GDU 138 - Song Survivor

    2026-04-07 | 30 min.
    In episode 138 of Game Design Unboxed, we chat with Edwin D. Benton II, Founder and CEO of Doin’ the Most Games, about how his journey into game design stemmed from an addiction to app games like Words With Friends and a frustration with their limitations. This inspired him to build his own inclusive, slang-driven app where players could contribute words from around the world, a mindset that evolved into the world of tabletop card games, which were gaining popularity at the time.
     
    We talk about the spontaneous vacation sing-along moment that sparked Song Survivor, his playtesting process (from parties with friends to blind tests), his passion for designing for players with disabilities and specific cultural groups, hiring experts, packaging for mass market (why box size matters), and leveraging celebrity endorsements (and how to get them).

    Featuring:

    Edwin D. Benton II - Guest
    Danielle Reynolds - Host
  • Game Design Unboxed: Inspiration to Publication

    GDU 137 - A Place for All My Books

    2026-03-24 | 48 min.
    In episode 137 of Game Design Unboxed, we chat with freelance game designer and developer for Druid City Games, Michael Mihealsick who shares industry  insights from years of working for multiple companies, taking on freelance projects, and continually refining his game design craft.
     
    We discuss the rise of cozy game design and what that means for different players, the niche book-collecting concept featured in this episode's game highlight, "A Place for All My Books," and how ditching a victory point tracker allowed for a competitive game to still feel safe and inviting.

    Other topics in this episode include how games can adopt an audience or become a lifestyle experience, the feeling of being “typecast” as a designer, the definition of laundry day and frankenstein in game designer language and artwork differences for the same game in different countries.

     

    Featuring: 

    Michael Mihealsick - Guest

    Danielle Reynolds - Host
  • Game Design Unboxed: Inspiration to Publication

    GDU 136 - 3 Tricky Pigs

    2026-03-10 | 41 min.
    In episode 136 of Game Design Unboxed, we chat with freelance game designer (and Danielle’s co-designer on Tricky Kids), Steven Ungaro, who shares his “zero-to-three-games-in-a-year-hero” design journey.

    They discuss how discovering hobby games led him down the research rabbit hole many aspiring designers fall into, and how resources like the long-running Ludology podcast have evolved over the years.

    Because it is Steven’s specialty, the episode covers a lot about trick-taking games, including designing for “bad hands,” the genre’s popularity in the Midwest, and making it more accessible to non-trick-takers.

    They also talk about how playtest feedback can shift your perspective on terminology, mechanics, and rule clarity, common phobias in games, matching art aesthetics to theme, and how players can rely on familiar stories (like The Three Little Pigs) when learning new games.

    Featuring: 
    Steven Ungaro - Guest
    Danielle Reynolds - Host
  • Game Design Unboxed: Inspiration to Publication

    GDU 135 - Stable Times

    2026-02-24 | 42 min.
    In episode 135 of Game Design Unboxed, we chat with freelance game designer Kristen Mott, whose game design journey began with creating games for her kids to play at home to supplement homeschooling.

    We talk about how kids are great built-in playtesters, how her children’s interests were her thematic inspiration for designs, what kids learn through play, and the wild thematic evolution of Stable Times from a game about starfish, to tattooing sea monsters, to horses.

    Other topics include how co-designing expands your skills, the value of feedback, her experience self-publishing, and the realities of waiting on contracts, ghosting, and publisher limbo.

    The conversation also talks about adding personal Easter eggs to your game and the collection of real horses featured in Stable Times.

    Featuring: 
    Kristen Mott - Guest
    Danielle Reynolds - Host

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Om Game Design Unboxed: Inspiration to Publication

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
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