Episode 160 - What can Lunar Lander tell us about FOCAL?
Lunar Lander is one of the best loves video games of all time. The game was created in 1969 as an homage to the recent Apollo 11. From there it would only spread. Just about anything that can print text has it's own version of Lunar Lander. The early history of this game is mixed up with something weird: two nearly identical programming languages. Today we will be using the history of Lunar Lander as a good excuse to look at an obscure tongue called FOCAL. This language is so close to BASIC that direct line-by-line translation is possible. But are the two connected?
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56:28
Episode 159 - The Intel 286: A Legacy Trap
In 1982 Intel released the iAPX 286. It's was the first heir to the smash-hit 8086. But the 286 was developed before the IBM PC put an Intel chip on every desk. It's design isn't influence by the PC. Rather, it reaches further into the past. Today we are looking at the strange melding of old technology, new ideas, and compatibility that lead to the 286.
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1:06:40
Episode 158 - INTERCAL RIDES AGAIN - Restoring a Lost Compiler
In 1973 the world caught it's first glimpse of INTERCAL. It's a wild and wacky language, somewhere between comedy and cutting satire. But the compiler was never circulated. There would be later implementations, but that original compiler remained lost to time. That is, until now. This episode covers how the original source code was found, and my attempt to get it up and running. Get the source code for INTERCAL72 here: https://github.com/rottytooth/INTERCAL72/ Read the original INTERCAL manual: https://3e8.org/pub/intercal.pdf
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1:08:22
Episode 157 - Only S1 Users Will Survive!
The S1 operating system can do it all! It can run on any computer, read any disk, and execute any software. It can be UNIX compatible, DOS compatible, and so, so much more! But... can S1 ship? Today we are talking about an operating system that sounds too good to be true. Is it another example of vaporware? Or is S1 really the world's most sophisticated operating system?
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1:04:40
Episode 156 - RPG, a Different Paradigm?
How do you make a computer act less like a computer? It sounds like some kind of riddle, but in the early 1960s it was an actual problem. As IBM customers transitioned from tabulators to computers they ran into all sorts of practical issues. Programmers became a hot commodity. But how do you find a programmer in 1959? And how can you even afford such a luxury? Wouldn't it be better if you could just use your new computer as a tabulator? Well, with RPG, all that and more was possible.
Welcome to Advent of Computing, the show that talks about the shocking, intriguing, and all too often relevant history of computing. A lot of little things we take for granted today have rich stories behind their creation, in each episode we will learn how older tech has lead to our modern world.