PoddsändningarFritidIndieGameBusiness®

IndieGameBusiness®

Jay Powell
IndieGameBusiness®
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  • IndieGameBusiness®

    Why the Future of Games Is Smaller Teams | Alexandre Amancio

    2026-05-08 | 1 h 2 min.
    In this episode of IndieGameBusiness, we’re joined by Alexandre Amancio , Head of Studio at Studio Ellipsis, for a wide ranging conversation about the current state of the games industry and where it is headed next.

    Alex shares his perspective on why the future of game development may lie with smaller, more focused teams and how creative constraints can actually lead to better and more original games. The discussion also explores what it truly means to build a community centric studio and the lessons Alex has learned throughout his career in the industry.

    The conversation then shifts to Studio Ellipsis and the vision behind building a new studio in Lisbon. Alex talks about the culture, the ambition, and the talent the team is bringing together, as well as the mindset behind launching the studio and growing it in today’s challenging industry environment.

    We also dive into the studio’s first game, Nightholme, a multiplayer horror hunt experience. Alex explains what makes the game unique, where development currently stands, and what players and developers can expect next as the project continues to evolve.

    Follow Alexandre Amancio and Studio Ellipsis:
    LinkedIn: https://lnkd.in/ewrReq4A
    Studio Ellipsis LinkedIn: https://lnkd.in/eszfAf6j
    X: https://x.com/Nightholme
    Facebook: https://lnkd.in/eRtT4azc
    Instagram: https://lnkd.in/ep7NQDk8
    Discord: https://lnkd.in/e4uWyAv2

    hashtag#IndieGameBusiness hashtag#StudioEllipsis hashtag#Nightholme hashtag#GameDevelopment hashtag#IndieDev
  • IndieGameBusiness®

    Why Indies Should Care About Web Gaming | Romy Halfweeg, Poki

    2026-04-17 | 1 h 2 min.
    In this episode of IndieGameBusiness, we’re joined by Romy Halfweeg, Business Development Manager at Poki, to break down how indie developers can succeed in the growing world of web gaming.

    Romy shares an overview of the browser gaming space, how it has evolved, and where Poki fits today with a catalog of over 1600 games. Drawing from her experience as a former indie developer, she explains how that perspective shapes how Poki works with developers and what they look for when signing new games.

    We’ll dive into who the web gaming audience is, what gameplay loops perform best, and which monetization strategies actually work. Romy also covers the technical considerations developers need to think about when building for the web, and how indie teams can position themselves to take advantage of this platform.

    If you’re looking for new distribution channels, revenue streams, or ways to reach massive audiences without traditional storefronts, this episode is packed with practical insight.

    Follow Romy Halfweeg:
    LinkedIn: https://www.linkedin.com/in/romyhalfweeg/

    #IndieGameBusiness #WebGaming #Poki #IndieDev #GameDistribution
  • IndieGameBusiness®

    Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming

    2026-04-10 | 1 h
    In this episode of IndieGameBusiness, we’re joined by Mike Straw, Executive Editor at Insider Gaming, to talk about the current state of games media and how the industry is being viewed from the inside.

    Mike shares insight into the evolving landscape of games journalism, how major companies view gamers today, and whether true innovation is still happening across the industry. We also discuss how coverage decisions are made, what trends are shaping media narratives, and how developers can better understand the perspective of the press.

    If you want a clear, honest look at how the industry is being covered right now and what that means for developers, this conversation delivers valuable perspective.

    Follow Mike Straw:
    Twitter: https://twitter.com/MikeStrawMedia
    LinkedIn: https://www.linkedin.com/in/michaelstrawjr/

    #IndieGameBusiness #GameJournalism #InsiderGaming #GameIndustry #IndieDev
  • IndieGameBusiness®

    Larry Kuperman's Farewell and a THANK YOU to the Gaming Industry

    2026-03-31 | 1 h 31 min.
    In this special Fireside Chat, Jay Powell and Mario Kroll sit down with longtime industry leader Larry Kuperman for a heartfelt farewell and reflection on an incredible 25 year career in games.

    The conversation begins with the two people who have meant the most in Larry’s professional journey, Jay and Mario, before looking back at a legacy that spans more than 30 games and decades of service to the industry.

    Larry shares his decision to conclude his time at Nightdive Studios, what comes next with the IGDA and the IGDA Foundation, and his continued work with Voices of the Forgotten. He also makes it clear that while this chapter is closing, he remains available as a speaker and advocate for the industry he loves.

    As a longtime guest and friend of IndieGameBusiness, this episode is both a celebration and a thank you to the gaming community that shaped his career.

    #IndieGameBusiness #FiresideChat #GameIndustry #IGDA #NightdiveStudios
  • IndieGameBusiness®

    How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev

    2026-03-13 | 1 h 5 min.
    In this episode of IndieGameBusiness, we’re joined by Jo from JoGameDev, the developer behind the tactical spell crafting roguelike Spellmasons. The game has sold over 60,000 copies on Steam and recently crossed 1,000 reviews.

    Jo shares the honest story behind the game’s journey. After early sales stagnated during the first two years, Jo reignited interest through focused marketing efforts that drove over 8 million views in the last six months. The result was the game’s third year becoming its most profitable period yet.

    We’ll talk about what worked, what didn’t, and how solo developers can take control of their own marketing. Jo also shares the long term goal of building a lean, bootstrapped indie studio focused on multiplayer games and discusses the next project, an overpowered hero autobattler titled Some of You May Die. The game recently gained attention after being featured on Splattercatgaming’s YouTube channel and became one of the top performing videos compared to his recent uploads.

    If you want to learn how persistence, smart marketing, and long term thinking can revive a game’s success, this episode is packed with practical insights.

    Follow JoGameDev:
    X: https://x.com/jogamedev
    Instagram: https://www.instagram.com/jogamedev/

    #IndieGameBusiness #Spellmasons #IndieDev #GameMarketing #SteamGames
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Om IndieGameBusiness®
Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support. IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers.
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