PoddsändningarFritidIndieGameBusiness®

IndieGameBusiness®

Jay Powell
IndieGameBusiness®
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487 avsnitt

  • IndieGameBusiness®

    How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev

    2026-03-13 | 1 h 5 min.
    In this episode of IndieGameBusiness, we’re joined by Jo from JoGameDev, the developer behind the tactical spell crafting roguelike Spellmasons. The game has sold over 60,000 copies on Steam and recently crossed 1,000 reviews.

    Jo shares the honest story behind the game’s journey. After early sales stagnated during the first two years, Jo reignited interest through focused marketing efforts that drove over 8 million views in the last six months. The result was the game’s third year becoming its most profitable period yet.

    We’ll talk about what worked, what didn’t, and how solo developers can take control of their own marketing. Jo also shares the long term goal of building a lean, bootstrapped indie studio focused on multiplayer games and discusses the next project, an overpowered hero autobattler titled Some of You May Die. The game recently gained attention after being featured on Splattercatgaming’s YouTube channel and became one of the top performing videos compared to his recent uploads.

    If you want to learn how persistence, smart marketing, and long term thinking can revive a game’s success, this episode is packed with practical insights.

    Follow JoGameDev:
    X: https://x.com/jogamedev
    Instagram: https://www.instagram.com/jogamedev/

    #IndieGameBusiness #Spellmasons #IndieDev #GameMarketing #SteamGames
  • IndieGameBusiness®

    How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions

    2026-03-06 | 1 h 6 min.
    In this episode of IndieGameBusiness, we’re joined by Junae Benne, Marketing Journalist at Benne Media Solutions, to talk about why community is the foundation of successful indie game marketing.

    Junae breaks down how to build a community from the ground up, how community directly impacts visibility and sales, and why many struggling indie games overlook this critical piece. We’ll also discuss how small teams can market effectively on a limited budget, how to create a practical marketing roadmap, and when teams should actually begin their marketing efforts.

    We also touch on insights from Nordic Game Conference, what to look for when hiring a marketing company, what developers should have prepared before seeking help, and how key PR moments like trailers, demos, and partnerships can amplify growth and long-term visibility.

    If you want practical, realistic marketing guidance tailored for indie teams, this conversation delivers clear direction.

    Follow Junae Benne:
    Twitter: https://twitter.com/junaebenne
    LinkedIn: https://linkedin.com/in/junaebennett
    Facebook Gaming: https://fb.gg/junaebenne
    Instagram: https://instagram.com/junaebenne
    Bluesky: https://bsky.app/profile/junaebenne.bsky.social

    #IndieGameBusiness #GameMarketing #IndieDev #CommunityBuilding #BenneMedia
  • IndieGameBusiness®

    Fireside Chat with Jay Powell and Heather Chandler | Why Games Fail Without Production

    2026-02-27 | 54 min.
    Welcome to a new IndieGameBusiness segment: Fireside Chat. In this episode, Jay Powell sits down with Heather Chandler for a candid conversation about one of the biggest silent killers in game development: lack of production.

    Too many teams focus only on “make the game” without building a real plan for how it gets finished, marketed, funded, and sustained. Jay and Heather break down what bad production looks like, why so many studios underestimate it, and how the absence of structure can derail even great ideas.

    They’ll discuss:
    • Why production is more than task tracking
    • The risks of not having a roadmap beyond development
    • How poor planning impacts funding, timelines, and team morale
    • What studios should be thinking about before they ever write a line of code

    If you’re building a studio or leading a team, this Fireside Chat will challenge you to think beyond just making the game and start building the business around it.

    #IndieGameBusiness #FiresideChat #GameProduction #IndieDev #GameBusiness
  • IndieGameBusiness®

    Effective Pitch Design: Do’s and Don’ts

    2026-02-27 | 1 h
    This talk focuses on the most common mistakes teams make when building a pitch and how to avoid them. Based on real experiences reviewing and producing game projects, it explores why many pitches fail to communicate their true potential, not because the ideas are bad, but because they are poorly framed, unfocused, or disconnected from business and production realities.
  • IndieGameBusiness®

    What Publishers and Investors Want To See In Your Pitch

    2026-02-26 | 58 min.
    Join Jay and Ivan for an inside look at what publishers and investors really look for in a pitch deck. Drawing on their experience reviewing countless submissions, they’ll break down the key elements that make a deck stand out and what may cause them to be overlooked. Walk away with practical insights to help your pitch rise above a crowded field.

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Om IndieGameBusiness®

Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support. IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers.
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