The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping…
This week on Perpetua: A Picture of the HIlls 02
Perpetua Guide [In Progress v.058]
Town Maps [TNMP]
Spillaway Peaks [SPMP]
The Shell Barrow
You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their "Weekly Rehearsal," which is like Church Sunday for them. Depending on how things go, you can visit this place at the end of the arc and get a buff.
The Clutch
This is where Terrapine kids grow up and go to school. You can get a pretty good Jonathan scene if you go here, but that's about it for now.
The Docks and Administrative District
There's not much here, except a way to get back on the Ferry and head back to Calstega Bay
Jonathan's Family Home
This is the only of the Clan Homes you can actually enter, but it's pretty big! It's four or five levels high (depending on how you count) and there are a ton of rooms to explore, random NPCs to talk to, and some loot too! If you do a side quest for Jonathan's dad, he can build you some gear in his workshop!
The Shining Star
The town newspaper. If you're ready to advance the main plot, head up to the second floor of the Shining Star. You'll automatically run into Theolonius (and Jonathan's sister is working there as an intern or something, too). But if you aren't ready yet, you can stay downstairs and use the quest board to grind out some XP and asta!
Shopping District
The highest level of the Spillaway City map (not counting the Spillaway Outskirts, but there you have to load out to the world map before getting there, so I don't count it!) There are three main shops here. A general store, which basically just lets you recover IP and get basic items, and then Abelene's Armory and Stokely's Specialties.
Abelene's Armory
Armor: Reinforced Mud Suit
300 asta | 11 Phys Def / INS size +1 Mdef | -5 Init | Earth Resistant
Armor: Meditation Robe
1000 asta | Def: DEX die +1 / MDEF: INS die +2 |-2 Init
Whenever you recover Mind Points, you recover 5 extra Mind Points.
Armor: Choir Robe
1000 asta | Def: DEX size +1 / Mdef: INS size +2 |-2 Init
Counts as 1 bonus SL of "Sound Barrier": After you sing a verse with medium or high volume, all physical damage you suffer until the start of your next turn is reduced by【SL】(applied before Affinities).
Shield: Eyecatching Cape
800 z | +2 Def /+0 Mdef
As long as you don't have a martial armor or another shield equipped, you may apply the effects of the Dodge Skill (see Core Rulebook, page 203).
Shield: Seasoned Potlid
1500 asta | Martial |+2 Def /+2 MDef
When you deal damage with a delicacy (see page 151), you deal 5 extra damage.
Shield: Plated Tambourine
1700 asta | +2 Def / +0 Mdef
If you have the Resonance Skill , consider your Skill Level in it increased by 2 (up to a maximum of SL 5).
Weapon: Giant Fork
1000 asta | DEX + MIG | HR + 16 | Martial | Physical Damage | Spear | Two-handed | Melee |
When you use this weapon with the Knife and Fork Skill, you may add the High Roll to the attack's damage (you don't have to treat it as being equal to 0).
Weapon: Electrified Flyswatter
1300 asta | MIG + DEX | HR+10 | Bolt Damage | One-handed | Melee
You may attack Flying creatures, but you take -3 to the roll.
Stokely's Specialties
Accessory: Ring of the Occultist - 600 asta
Spells you cast with a target of "Up to three creatures" instead have a target of "Up to four creatures" (you must still spend additional Mind Points for the fourth target).
Accessory: Spare Magicannon Chamber - 800
When you summon a Magicannon, you also receive an extra Elemental Chamber, matching the previous elemental type you stored.
Accessory: Ring of Denial 600 asta
When you cast the Dispel spell (Core Rulebook, page 192), its MP cost becomes "10 × T" and its target becomes "Up to three creatures".
Accessory: Lightcatcher Cage - 800 asta
You are Resistant to bolt and light damage. If you enter Crisis, the effect of this accessory ceases until your next rest.
Accessory: Ancient Pocketwatch - 600 Asta
When using the Entropist skill Stolen Time, you may use any of its options one additional time per skill use (paying requisite MP cost as normal).
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
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